3/29/2024 0 Comments Stick rangers 2However, I think it is rather difficult to have a credibly strong character in both weapons, correct? Surely the main thing will be playing the role, I will not make choices to have perfect statistics. ![]() Thank you very much to everyone for the answers, you are very kind. I wouldn’t go before level 4 if you’re new to BG3, though it is beatable at level 3 (chances are you’ll be at least level 3 by the time you first meet Ethel if you follow what seems to be the logical sequence of events the game wants you to follow). Getting Auntie Ethel’s hair in particular involves specific roleplaying choices that you may not want to make, so don’t feel you have to! Plus, even if you want to there’s a tricky battle so don’t rush to her house. You need to give it some thought if your ranger isn’t going to be ineffective in combat, but many different builds can work. If you want your ranger to be more effective out of combat (eg to talk to NPCs) you could, say, stick with 16 DEX and pop two points into CHA instead. Just because the OP says they are new to this world, I will say that this way of maxing stats and optimising damage isn’t at all necessary to succeed. ![]() They haven't implemented sharpshooter yet but mods can do this. The ranged buid is stronger in my opinion in baldur gate 3. (At lv 8 take +2 dex or dual wielding feat). In addition you will have to keep your concentration for the hunter's mark, face to face it is more difficult. You can make 3 attacks at 1D8+4 damage and +1D6 if you have the hunter's mark (but this will cost you a bonus action and therefore the first turn you will have one less attack). (18 dex) Then at level 4 take +2 dext to get to 20 or dual wielding feat to equip 2 rapiers. Go to Auntie Ethel and eat her hair for +1 dexterity. (The only default is that all your damage is piercing, some enemies can be resistant to this).ĭual wielding: Begin dual wielding style. Each turn, use your hunter's mark bonus action, and then land 2 ranged attacks that do massive damage on every boss. (you can take sharpshooter at lv 4 instead wich is very strong too). At level 8 take sharpshooter which reduces your attack by 5 but increases your damage by 10 if you hit. At level 5 with proficiency, dexterity and your bow +1 and your combat style you have +11 on the attack (you will hit at everytime and more if you get blessing from priest or paladin). (18 dex) Then at level 4 take +2 dext to reach 20. ![]() Then you must choose to specialize in dual or archery. (Immune sleep, advantage against charms, +10 feet of moove, perception ) With 17 dexterity. Here is a reddit thread I made about it quite a while ago: https:/ / r/ dndnext/ comments/ rmeymw/ dd_5e_making_an_effective_dual_wielder/ We don't know how multiclassing will work in BG3, but they did say that they're adding it, so it should be a good combination. That will keep the damage competitive all the way to level 20. If you want to play a dual wielder at higher levels, go Rangr to level 5 and then multiclass into Rogue. Here are some numbers I ran in another thread: https:/ / / ubbthreads.php?ubb=showflat&Number=838691#Post838691 On a Hunter Ranger, a regular dual wielder will still hit harder than a Warlock with Eldritch Blast + Agonizing Blast + Hex (Blastlock, AKA baseline). ![]() But, since the game is practically a D&d transposition, I don't know if doing so I would only be weak in advanced levels.Dual wielding is strong lvl 1-4 and passable at lvl 5. The boss is similar, only it has 10x the health as the Pink Big Castle Stickman.Yeah that’s the point, I would like to use both bow and double weapons (whatever got finesse) depending on the situations. This means that since the White Castle Stickman has 1100 LP, the Grey Big Castle Stickman has 2200 LP, and the Pink Big Castle Stickman has 3300 LP. The LP of each type of enemy in this stage is based off of the LP of the weaker version of it, only adding 1100 LP.However, compared to those stages, these enemies have noticeably different colours. This stage is the first non-hidden stage whose enemies all have the same head-species combination.All enemies in this stage do fixed amounts of damage.Every enemy in this stage has a different size.This stage introduces the Castle head, which all enemies in the stage have.
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